Showing posts with label grammar. Show all posts
Showing posts with label grammar. Show all posts

Thursday, May 30, 2013

Product Review: Tell Tales Fairy Tales by Blue Orange Games

Back to that box from the other day...


The other day, I posted a review of Spot It Jr! Animals by  Blue Orange Games (see my review HERE).  Today I'm going to share my experiences with  Tell Tale Fairy Tales.  This game is a variation of the original game - Tell Tale.


By the way, Tell Tale Fairy Tales has won the following awards:

  • Dr. Toy 10 Best Creative Products
  • Play Advances Language Award
  • The National Parenting Center

Like the games in the Spot It! family, this game comes in a convenient tin for storage.  And again, I wanted to include this part of the box in the picture so that you can see that this game is recommended for ages 5 and up, can be played with 1 to 8 players, and takes approximately 20 minutes to play.


This game contains 60 double sided cards with 120 total illustrations.  The game instructions include four different ways to play:


  1. Storyboard:  Everyone takes 6 cards and places them in the order they would like to tell their own story.  Players take turns improvising a story based on the 6 images on their cards.  ALTERNATE:  Play in teams of 2.  Make up the storyboard together and then tell the story taking turns.  When the first team is finished, the next team tells their story.
  2. Round 'N Round:  Everyone takes 4 cards and looks at their images.  The first player chooses one card and places it on the table.  Using this card as a starting point, s/he begins a story.  The next player chooses one of his/her cards, places it next to the first card and adds to the group story.  The game continues until the last card is used.  ALTERNATE:  Play in teams of two.  Each team takes 6 cards.  Teams take turns telling their communal stories.  Storytellers within each team alternate as they add on to the story.
  3. Showtime:  Everyone takes 6 cards.  Without peeking, players place the cards face-down in a pile in front of them.  One player begins a story by flipping over the first card.  They continue flipping over all cards to add to the story until all cards have been used.  The next player begins a new story, and so on.  ALTERNATE:  Play in teams of two.  One team weaves the story together, alternating between team members (one team member starts with the first card, the other adds on to the story with the second card).  Then it's the next team's turn.
  4. The Stack:  Shuffle the cards and place 24 of them in a pile in the center of the table.  The first player takes one card and begins a story.  Players take turns picking one card from the stack and adding on to the story until no cards remain in the central pile.
I don't think the folks at Blue Orange set out to make a "therapy game" with Tell Tale and Tell Tale Fairy Tales, but boy did they ever!  The therapy implications with this game are endless!  Here are just a few:

  • Narrative development:  You can teach story grammar elements (characters, setting, problem, solution) and have students make sure to include these elements in their stories.
  • Sequencing:  This game is great for sequencing story events and for teaching words like "First," "Next," "Then," and "Finally."
  • Sentence formulation/MLU:  You can't tell a story without using full and complete sentences.  This game provides a motivating, naturalistic way to target sentence formulation.
  • Grammar/Syntax:  This goes hand in hand with sentence formulation!
  • Descriptive language/Colorful sentences/Vocabulary:  Fairy tales are a great way to add "color" or description to otherwise simple (aka boring) sentences.
  • Written language:  Students can write out their stories using introduction, story, conclusion. 
  • Topic Maintenance and Perspective Taking:  Students creating a story need to stay on topic and to make sure their listeners have sufficient background information to follow the story.
  • Carryover activities for articulation and practicing voice and fluency strategies.
  • Pragmatic language/Social skills:  Form many of the variations, students need to work together to create a story.

I first used this game with a group of preschoolers (all of whom are five years old and going to kindergarten in the fall).  I placed a bunch of the cards in the center of the table and told the students that we would be using the cards to write our own story.  I gave them a few minutes to look at the cards and told them that they should remember to (1) keep the characters consistent throughout the story - you can add new ones, but don't let the others disappear; (2) add to the story without changing the setting; (3) link to the parts of the story that have already been told.


This is the story they came up with:
Once upon a time, there was a queen in a castle.  A ghost was in the castle.  She was afraid.  The cat came and fight the ghost.  The cat went back to the forest.  He went into the cave.  There was a dragon in the cave.  The dragon had a princess tied up.  The king asked the cat to save her.  The cat used a sword to fight the dragon.  The cat needed help from the knight.  The knight called a genie.  The genie came on his magic carpet.  He had a map.  The map showed a pirate ship.  Then the sun came out and there was a rainbow.  The cat and genie got the dragon and played a song.  The cat gave flowers to the princess.   She used the key to start the car.  The End.
During the first session, I transcribed the story as stated.  I did work on keeping them on topic and keeping the story consistent.  During my next session, we working on adding adjectives and more descriptive words, correcting grammar, and basically editing the story.  This is their final result:
Once upon a time, there was a queen in a castle.  A ghost haunted the castle.  The queen was very afraid.  The brave cat came and fought the ghost.  Then the cat went back to the forest and into a cave.  There was a fire-breathing dragon in the cave.  The dragon he had captured a princess and tied her up.  The king asked the cat to save the princess.  The cat tried to use his sword to fight the dragon, but he needed help from the knight.  The knight called a genie for help.  The genie came to the rescue on his magic carpet.  He had a map that showed a pirate ship.  The cat and genie defeated the dragon and the cat played a song on a harp.  The cat picked some beautiful flowers for the princess.   She used her key to start the car and drive everyone back to the castle.  Finally, the sun came out and a rainbow appeared in the sky.   The End.
Later on, I used this game with a first grade student.  First, I set out 9 cards on the table:


I asked him to think about the order that he wanted to use, think about the characters, the setting, the problem, and the solution.  For him, we used the app Scribble Press ($3.99 in iTunes) to illustrate his story.  With Scribble Press, you can use your iPad's camera function to add pictures to book pages.  We took pictures of the individual cards and groups of cards.  Here are some sample pages:


In the screenshot above, you can see that we have already added the pictures and words.  You can also use markers and stickers to add to the pages.  Once you have finished your book, you can "publish" to iBooks and also email to parents.  With this student, I emailed the story to his mother so that the student could tell the story to his family members as practice.

*We fixed my typo before emailing to his mom!

If you're curious, here's his story:
The Queen and the Knight
Once upon a time, there was a nice queen who lived in a castle.  Then a dragon came and took the queen to a magic forest.  In the forest, the queen saw a magic wand, a red potion, a green potion, and a blue potion.  Then a knight came and fought the dragon. The magic wand touched the knight and turned him into a baby.  The queen escaped the dragon and fed the baby the red potion and he turned back into a knight.  Then the queen and the knight had a wedding and got married. And they lived happily ever after! The end.
We didn't have time in our session to edit or add to his story, but we might just do that during our next session!

One more variation I used...I had a group of 4 reluctant speakers.  After giving them the run-down, I gave them each three cards.  Each child was told that they needed to use their cards (one at a time) to add to the story.  Then I gave incentives to the kids who got rid of their cards first!  This particular group always fights over who gets to be the line-leader, so the first student to get rid of all their cards was the line-leader back to class.  The second got to turn off the light when we left the room (these don't sound like major incentives, but for these kiddos, they are!), and each student got a sticker when they turned in their last card!  It worked like a charm!  They all participated and only rarely tried to give me a totally off-topic story addition!  I didn't get a chance to write down their story to share with you, but it was a thrilling tale of pirates, treasure, and a genie in a golden lamp!

I love this game for developing not only language skills, but also imagination!  I do not have the original Tell Tale game, but if I did, I would bet that you could combine cards from both games to create even more stories!  My only "problem" with this game is that the game cards are double sided.  There were times that we were searching for an image ("I know I saw it somewhere!"), only to find it on the back of another card we were using.  Also, the directions for some of the game variations call for you to place cards "face-down." Since both sides have illustrations, there really isn't a "face-down."  For my kids, I would prefer one sided cards with the logo on the other side.

Well, there you have Tell Tales Fairy Tales!  I hope you enjoyed the stories that were created using this game...we sure had fun writing them!  If you are interested in purchasing this game, you can do so through the Blue Orange website.  In addition, I was able to find both of the Tell Tale of the games on Amazon.com (affiliate links are below).

What do you think of this game?  What would you use it to target?


Tell Tale and Tell Tale Fairy Tales (plus some other popular games from Blue Orange):

 


Disclaimer:  Blue Orange provided Tell Tale Fairy Tales for the purposes of this review.  However, the opinions expressed are mine alone.

Monday, April 15, 2013

App Review: Syntax Workout

I was given the opportunity to try out another app from the Virtual Speech Center.  This one is called "Syntax Workout" and features a fun bowling theme.  Syntax workout was developed by a certified speech-language pathologist to assist students of preschool and elementary age who have difficulty with English grammar.


The screen above is the main screen you will see upon opening the app.  As you can see, from this screen, you can see the reports that the app generates from your sessions:



You can also see information on the app (a description and links to Virtual Speech Center's website, Twitter, and Facebook:


From the main screen, you can also modify the settings you wish to use during your session:


Once you tap the "Start" button, you will add/select your student(s) and then choose your targets.  There are so many options to choose from in this app!



The syntactical and grammatical constructs targeted in this app include:

  1. Third person singular vs. plural
  2. Is vs. Are
  3. Was vs. Were
  4. Do vs. Does
  5. Has vs. Have
  6. Subjective pronouns he vs. she
  7. Subjective pronouns he/she vs. it
  8. Subjective pronouns he/she vs. we/they
  9. Subjective pronouns mixed
  10. Objective pronouns me vs. you
  11. Objective pronouns him vs. her
  12. Objective pronouns him/her vs. them
  13. Objective pronouns mixed
  14. Possessive pronouns my vs. your
  15. Possessive pronouns his vs. her
  16. Possessive pronouns his/her vs. its
  17. Possessive pronouns his/her vs. our/their
  18. Possessive pronouns mixed
  19. Absolute possessive pronouns mine vs. your
  20. Absolute possessive pronouns his vs. hers
  21. Absolute possessive pronouns his/hers vs. its
  22. Absolute possessive pronouns his/hers vs. ours/theirs
  23. Absolute possessive pronouns mixed
  24. Demonstrative pronouns This vs. That
  25. Demonstrative pronouns These vs. Those
  26. Demonstrative pronouns mixed

Phew! I told you there were lots of options with this app!  Once you are finished selecting your targets, the bowling coach will give provide an introduction on using the app.


Here's an example of an "Is vs. Are" item:


If you have audio instructions on, the stimulus sentence and foils will be read.  The foils are highlighted as they are read and the student cannot make a selection until both have been read.  This task allows you to work on receptive understanding of the grammatical construct you are targeting.  On the left side of the screen there are record and play-back functions so that you can use the app to target expressive use of the grammatical constructs as well.

Here are some more examples of Syntax Workout targets:


Subjective pronouns he vs. she

Objective pronouns - mixed

Possessive pronouns mixed

3rd person singular vs. plural

Do vs. Does
After a predetermined number of correct responses (which you can change in the settings), the student is given a reinforcement activity - bowling!  They get six balls (or three frames) and have to swipe the ball to knock down the pins.


That's Syntax Workout in a nutshell!  Here are my thoughts...

Pros:

  • Who doesn't have a child on their caseload working on syntax and grammar?  This app provides a fun way to target many different grammatical constructs.
  • The bowling theme is lots of fun!  Every child who has tried the app has requested using it again during the next therapy session.  They love the reinforcement activity!
  • The app uses real life photographs, which is always a plus in my book!
  • I love that you can't select an answer until both have been read (with the audio option on).  This is great for students with impulse control issues!
  • The option to target receptive/expressive syntax in one app is a huge plus as well!
Changes I'd like to see
  • I typically use my iPad as shown in the image below.  When it was in this position, the kids had a hard time getting the bowling ball to move.  It was easier for them when the iPad was lying flat on the table. 

(Amazon link)


And the bottom line...

Syntax Workout is a versatile app for targeting receptive/expressive syntax and grammar.  There are so many specific grammatical constructs included in this app as well and it's super motivating for students.  Syntax Workout is $16.99 in the App Store.


Tuesday, March 5, 2013

Yesterday/Today/Tomorrow Verb Tense Activity

Hey all!  I've got another new product in my TPT store.  It's called "Yesterday/Today/Tomorrow: A Verb Tense Activity."  This activity is for those kids who have a hard time recognizing and using appropriate verb tense.



Contents: 

 Yesterday/Today/Tomorrow Mat
 48 Action Cards with sentences (16 images, each with sentence in past, present, & future tense)
 48 Action Cards without sentences (3 sets of 16 images)
 16 Yesterday/Today/Tomorrow Game Cards
 16 Game Play Cards (Lose a Turn, Take an Extra Turn)




There are basically two options for game play...



Game Play Option 1:  Use the Action Cards with sentences and the Yesterday/Today/Tomorrow Mats.  Have students draw a card, read the sentence, and place it on the appropriate section of the mat.  Players that draw a Game Play Card will follow the direction on the card.

Action Cards without Sentences

Yesterday/Today/Tomorrow Mat

Game Play Cards



Game Play Option 2:  Use the Action Cards without sentences.  Have students draw an Action Card (e.g., boy blowing bubble) and a Yesterday/Today/Tomorrow card (e.g., Yesterday).  Students will then generate a sentence combining the two and using appropriate verb tense (e.g., “Yesterday the boy blew a bubble.”). Players that draw a Game Play Card will follow the direction on the card.




Action Cards with Sentences


Yesterday/Today/Tomorrow Game Cards

You can view this item in my TPT Store.  




Thursday, January 31, 2013

App Review and Giveaway: Language Builder

It's no secret that the iPad has changed the face of speech and language therapy.  What an amazing tool to capture the attention and interest of some of our most challenging kiddos!  Today I'd like to share with you one of Mobile Education Store's first apps designed with SLPs in mind.  Without further adieu, here is Language Builder ($9.99 in the App Store)!



Language Winner was voted the 3rd best educational app of 2011 by AppsForHomeschooling.com and the 9th best educational app of 2011 by SmartAppsForKids.com!  

According to the app description, Language Builder is designed to help children accomplish the following educational goals: 1) Improve sentence ideation ; 2) Improve sentence formation; and 3) Improve receptive and expressive language.  

Let's take a look, shall we?


Info:



As with all Mobile Education Store apps, there is an "info" tab along the bottom.  Tapping this tab will bring you to a brief synopsis of the purpose of the app as well as how to use the app.

Settings:




From the settings screen, you can set up/add/change a student profile.  You can choose to have the "hint button" enabled or disabled, turn on/off audio instructions, change the level of hints, and select image themes.  You can also watch the Video Tutorial for more information.

The Available Image Themes include:
  • Original Game Pack
  • Inside Playtime Game Pack
  • Places Game Pack
  • Winter Game Pack
  • Pets Game Pack
  • Sports Game Pack
  • School Game Pack
  • Water Game Pack
  • Hobbies Game Pack
  • Medical Game Pack
  • Playground Game Pack
You also have the option of randomly selecting from all of the themes.  

From the settings screen, you can select one of three different hint options:  Hint Level 1, Hint Level 2, and Hint Level 3.  We'll see more about these in a minute.

Play:


You will be shown a picture and prompted by a voice recording to "make a sentence about the picture."  There will be three buttons - "Record," "Hint," or "Skip Picture."  As you can probably guess, tap "Record" to record the child's response.  "Skip picture" will move you along to the next picture.  (All the levels begin the same way...the hints are the what changes.)


Hint Level 1

Tapping "Hint" on Level 1 will give you a fill-in-the-blank sentence with two blanks:


Hint Level 2

This time you are shown just the beginning of a sentence and the student must complete the rest.



Hint Level 3

On this level, when you tap "Hint," you will be given two words to use in the sentence.  For this example, you are told to "Use the words 'big' and 'sky' in your sentence."



Notice that you can record your students' responses?  Once you record, you can play it immediately and/or save the recording for future analysis.



When you save the recording, you are prompted to give it a name.




Archive:


The last tab along the bottom of the screen is "Archive."  This is where you can see the recordings that you saved.



Tap on a saved sentence and you will be able to play the saved sentence, delete the sentence, or share the sentence.  Tapping "Share Sentence" will attach the image and audio clip to an email, which you can send to yourself, teachers, and/or parents:




In case you want to see some more samples of the target images:




And that's Language Builder in a nutshell!  Here are my thoughts:

The Pros:

  • Real-life photos.  The photos are great for depicting action.  Students will be able to relate to many of the images as well.
  • Simple, yet effective.  This app is simple to use, but can be used to target many different objectives - sentence formulation, pronoun use, present progressive verb tense, articulation carry-over, monitoring voice and fluency strategies, etc.
  • Recording feature.  What student doesn't love to hear their own voice?  This can be motivating for some of our kiddos who would not complete this type of task in a flash-card format.
  • Archive feature.  This is a great feature when you want to keep pre/post test data. I also love that you can email the recordings to yourself so that you are not taking up too much space on your iPad.  
  • Ability to add multiple players.
  • The different hint levels allow for scaffolding with students.  From any given picture (before you record), you can change the hint levels to provide more/less support as needed.


The Cons:

  • No multi-player option.  I don't know about you, but most of my sessions consist of groups of students.  You could come up with a profile of "Language Group" and save recordings with the child's name.  
  • There is no audio for hint levels 1 and 2.  Not a major con, but most of the students on my caseload cannot yet read, so I need to read the hints to them.
The Bottom Line:
Language Builder is yet another quality app from Mobile Education Store!  Language Builder is great for targeting sentence formulation, but can also be used for a variety of other objectives.  You could also use this app with a variety of age ranges.  I love apps that are versatile and Language Builder is definitely one of those apps!

Could you use Language Builder in your practice?  Kyle was gracious enough to provide a copy for me to give away.  You can enter using the Rafflecopter below.


Disclaimer:  Although Kyle from Mobile Education Store was kind enough to provide me with a copy of Language Builder to review and another to give away, the opinions expressed in this review are mine alone.


Book of the Week: Don't Wake Up the Bear

We all love Jan Brett books, right?  "The Mitten" and "The Hat" are amazing books for this time of year!  I find, though, that when I bring these books into classrooms, most of the kids will tell me "My teacher already read us that story!"  Some will have no problem listening again (and even need the repetition), but others will complain enough that I usually DON'T use those books in therapy (even though I absolutely love them).  Here's my solution:


"Don't Wake Up the Bear!" by Marjorie Dennis Murray parallels "The Mitten" in a few ways:


  • First, most of the animals are also in "The Mitten."

                "The Mitten"
                        mole, rabbit, hedgehog, owl, badger, fox, bear, mouse
                "Don't Wake Up the Bear"
                        bear, hare, badger, fox, squirrel, mouse


  • Second, the animals are all seeking a nice warm place - a mitten, or a bear's cave.



  • And probably most significantly, in both stories, there is a big SNEEZE!  In "The Mitten," the mouse's whiskers tickle the bear's nose.  He sneezes and all of the animals are scattered out of the mitten.  In "Don't Wake Up the Bear," the mouse (who is sleeping soundly in the bear's ear) sneezes, waking up the bear.  The other animals are afraid he will eat them, so they run away.  


When I introduce either of these stories, I typically review the animals first.  How many of your kids have seen/heard of a badger?   So, I do a quick image search on my iPad using Google Images and save pictures to my camera roll and create an album for the book.  (Don't know how to do this?  Click HERE for instructions).



Once we're done with that, I read the story.  There is a repetitive line in this one:  "You may come in said the hare.  But don't wake up the bear!"  I have the kids say this line, usually 2-3 times - until I know that ALL the kids are trying!  While we're reading, I either use my story stick or another visual:



The images for my story stick were created with Boardmaker.  I wish I could tell you where the other pictures came from.  I loaned my copy of "Don't Wake Up the Bear" to a colleague last year and she returned it with the pictures...colored and laminated!!!  (Have I mentioned before that I really do have some awesome colleagues?!?)  When we're done with the story, we work on sequencing and story retell using whichever visuals we used during the read aloud.


What we do next depends on whether or not they have already heard "The Mitten."


If they HAVE, we usually compare the two stories....Which animals were in both stories, what elements were the same/different, etc.  I created this simple diagram to sort pictures of the animals from each story:




You could also do a hula hoop Venn Diagram with the actual book in each hoop!  (Missed that post?  Read more HERE).  Need more portability?  Do a paper/pencil Venn Diagram!

If the students HAVE NOT read "The Mitten," I've tried a couple of things.  For the younger ones, I assign them each an animal and ask them to act out the story (They ALL want to be the bear!).  I also have a bunch of kids working on sentence formulation (Subject-is-Verbing is a big one!).  So, I used the Make Dice App ($2.99 in iTunes) to create a die of the animals in the story:



I made another with action words.  The students took turns "rolling" the two dice and saying the sentence.  I wasn't sure this would make sense for them since there is an animal and then a human completing an action, but they did great!



Then, in another session, we might read "The Mitten" and complete the other activities listed above.  Have you read this story?  What do you think?  Which story do you prefer ("The Mitten" or "Don't Wake Up the Bear")?


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